Augmented Learning is a teaching technique in which the environment adapts to students. An example? Instead of focusing on memorizing, everything is played on experiences, given by the interaction between context and technology, it improves learning by leveraging on the student’s experience. It is a new way of learning, intimately connected to Augmented Reality, which superimposes information based on the sensory input of the student. In this way a surprising mix of technologies is obtained, diversified contents (text, images, video, audio) under the banner of interactivity, which is flanked by the presence of the teachers.
Even the learning environment expands (and loses) its boundaries, no longer limited exclusively to classrooms. Just the emergence of powerful mobile devices such as smartphones, tablets, Oculus Rift (a Virtual Reality viewer) has made possible Augmented Learning and an immersive learning mode, which allows learning using tablets and smartphones. But what are the advantages? Augmented reality bridges the gap between theoretical and practical learning by combining input from the real and “virtual” world. It stimulates students to explore and discover more content, but above all it makes learning interactive and engaging.